WARNING = This does create a loud environment in class while playing!
A fiercely competitive Room 10 playing Max to the Max as a starter for our maths lesson.
The children need to make a decision on where a number (rolled by the dice) should go to ensure the largest number is created. Eg: The highest number should go in the largest place value. In this particular clip, I've used a 10 sided dice instead of the standard 6 sided dice.
Skills the children are working on while playing are:
Place Value
Addition (using working form)
Probability
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