Thursday, June 19, 2014

Max to the Max - Maths Energiser Game

WARNING = This does create a loud environment in class while playing!

A fiercely competitive Room 10 playing Max to the Max as a starter for our maths lesson.

The children need to make a decision on where a number (rolled by the dice) should go to ensure the largest number is created.  Eg:  The highest number should go in the largest place value.  In this particular clip, I've used a 10 sided dice instead of the standard 6 sided dice.

Skills the children are working on while playing are:
Place Value
Addition (using working form)
Probability

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